The wonderful world of 3D max. I didn't know a thing about it when I started. I now about about the same as then. Its was a clunky old thing. It might have got better but there are so many better apps out there IMHO. I seem to recall that for PS2 the cars that weren't central attractions to the scene where 1500 polys max. The final item consisted of half a model - the programmers generated the other half (saved on polys) and just one wheel. Most of the models ended up with 3 variants or levels of crash damage.